S3 SUPERSAVAGE IXC BAIXAR DRIVER

The MX had many similarities to Savage4 but had reduced clocks and added an integrated TV out function with optional Macrovision. The 3D engine had texture fill-rate potentially equivalent to GeForce at the same clock speed. In early , S3 retired the Savage3D and released the Savage4 family. Outside of their joint venture with VIA, the Savage blunder was pretty much the last we had heard from S3. S3’s yield problems forced Hercules to hand pick usable chips from the silicon wafers. Drivers were again an issue with S3’s product; holding back overall performance and causing compatibility issues with software and hardware.

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The mobile version was going to be called AlphaChrome but was otherwise completely identical.

Views Read Edit View history. Savage supported S3’s S3TC texture compression, a hardware transform and lighting engine named “S3TL”, and was equipped with a “QuadTexture Engine” capable of a single quad-textured s3 supersavage ixc per clock or 2 dual-textured pixels superssvage clock.

Windows XP Display Driver for S3 Graphics SuperSavage IXC display adapters

Not only that, but S3TC allowed these much higher quality textures to be rendered with negligible performance impact. Post Your Comment Please log in or sign up to comment.

Only one major board-vendor, Hercules, made any real effort to ship a Savage3D product. At the same time, developments in the desktop graphics market were making the notebook OEMs salivate at the thought of putting some of that power in their laptops.

Drivers were again an issue with S3’s product; holding back overall performance and causing compatibility issues with software and hardware. S3’s yield problems forced Hercules to hand pick usable chips from the silicon wafers. Whether the issues s3 supersavage ixc a result of poor drivers or defective hardware s3 supersavage ixc unknown. It was never sold, only prototypes exist.

ATI then struck back with the Radeon Mobility that has yet to be seen in shipping laptops but promises s3 supersavage ixc comparable to GeForce2 Go with apparently lower power consumption levels.

Outside of their joint venture with VIA, the Savage blunder was pretty much the last we had heard from S3. S3 designed these chips for notebooks, but they were also sold as budget AGP graphics cards. From Wikipedia, the free encyclopedia. The MX had many similarities to Savage4 but had reduced clocks and added an integrated TV out function with optional Macrovision. VIA Technologies x86 processors.

Its innovative feature-set included the following:. S3 would regroup in later years and create the Chrome series. This brings us in a full circle back to what we started this introduction with, the Savage MX and IX chips. The 3D engine had texture fill-rate potentially equivalent s3 supersavage ixc GeForce at the same clock speed.

The compressed textures were a vast improvement over the standard textures used on all other cards. However, by continuing with s3 supersavage ixc bandwidth-constraining bit memory bus, S3 guaranteed this s3 supersavage ixc card would never be a performance part under bit color.

S3 Graphics graphics processors. The Savage XP was basically a repaired version of the Savage and considered too outdated.

PassMark – S3 SuperSavage/IXC – Price performance comparison

Sign up now Username Password Remember Me. Within Direct3D titles such as Shogo: This page was last edited on 29 Mayat Log in Don’t supersavaage an account?

It causes missing textures, errors in geometry and models, and minimal performance benefits. Only the high-quality texture capability from its S3TC support gave it good mind share with the s3 supersavage ixc community.

S3 SuperSavage MX/IX Mobile 3D Accelerator

S3 refined the chip, fixing hardware bugs and streamlining the chip for both cost reduction and performance. They added single-pass multi-texturing, meaning the board could sample 2 textures supesravage pixel in one pass s3 supersavage ixc one clock cycle through the rendering engine instead of halving its texture fillrate in dual-textured games like Savage 3D.

Combined with poor drivers and the chip’s lack of multitexturing support, the Savage3D failed in the market. The decreased clock speed combined with some light power saving features gave the GeForce2 Go the ability s3 supersavage ixc live off of 2.